Original and ported boss fights.
Short guides to the boss fights built for this server: a little lore, which prayer or move answers each attack, and how the phases work. Each takes a minute or two to read.
Boss damage numbers and timings are tuned for this server and may change. These fights are entered with a debug command (shown on each page), so they need a staff account.
A living-stone guardian that announces every blow. Three prayers, floor runes and a gold light.
A chained wyrm in a lava caldera. Dodge the glowing plates, then hit it while it is cooled.
Three bell-ringers fought at once, each with its own attack. Only the one that just spoke can be hurt.
A basilisk whose gaze turns you to ice. Hide behind ice pillars, and make it stare at one.
A grove-mother who seeds the floor with bursting buds. Wave fights, burrowing and a damage window; built for teams.
The post-quest Mad Angel from Old School RuneScape, with its melee, sweep, light-ball and smite specials.
One to six JalTok-Jads at once, plus an endless mode. A pure prayer-switching test.