One to six JalTok-Jads at once, plus an endless mode. A pure prayer-switching test.
Enter with ::~jad
TzHaar-Ket-Rak sets the TzHaar challenge: stand in the Inferno arena and survive JalTok-Jad. One Jad is a warm-up. Six at once is a test of nerve. Dying is safe, you lose nothing.
Pray
Watch each Jad's animation.
Fireballs flying at you: Protect from Magic.
Rock smash: Protect from Missiles.
The prayer is checked 3 ticks after the animation starts. Switch it on in that window; one tick late is too late.
Standing next to a Jad can make it stab instead (4 ticks, Protect from Melee). It is only a chance, so staying in melee range is risky.
Max hit is 113 when you guess wrong.
Timing
Each Jad attacks every 8 ticks.
With several Jads they are staggered: Jad 2 attacks 1 tick after Jad 1, and so on, so you flick prayers on consecutive ticks, then get a 2-tick break.
Phases
When a Jad drops below half hitpoints it calls healers (4 or 5 each). Kill or ignore them as you like, but they heal their Jad.
Endless challenge: a new Jad spawns each time one dies. Your score is the number killed.
Tokkul is paid for each clear (80, 190, 480, 1190, 2970 and 7430 for 1 to 6 Jads).