The Thornmother

A grove-mother who seeds the floor with bursting buds. Wave fights, burrowing and a damage window; built for teams.

Enter with ::~thornmother

In the Hollowroot Grove the druids of the Green Circle grew a single great mother tree to heal a blighted valley, and she grew too hungry. Now she seeds the ground with buds that swell, ripen and burst, and every burst feeds her. The Circle is down to one druid, who asks you to cut out the heart of the grove.

Pray

  • "Barbs!": Protect from Missiles.
  • "Spore!": Protect from Magic.
  • "Lunge!" (a thornling): Protect from Melee, or stand 3 tiles away.
  • Barbs and Spore hit every player in the room; each player's own prayer decides.

Move

  • Buds go green, yellow (they creep toward you), then red and shaking. At the end they burst for 40 to 50 on everyone within 2 tiles. Kill them first, or stay 3 tiles from a red one.
  • "Beneath you!" (Burrow): she sinks, a red 5 x 5 marker shows where she will erupt. Step off it (55 damage).

Hit it

  • While any bud lives, her bark takes 20%. Clear the buds and the bark falls away (Wilt): every hit counts 250% until the next Seed.

Phases

  • First two waves: seedlings, then buds plus thornlings. She wakes after both are dead.
  • If you learn her pattern she changes it: a Frenzy cycle is faster and in a new order ("The grove quickens!").
  • Full bloom at 600 hitpoints: faster cycles, and a Frenzy after every ordinary cycle.
  • More players means more buds and more hitpoints for her.